User:Vertend/Sandbox2


 * Erin Canis: Lord of House Canis, Erin Carnis is a legendary warrior as he spent his life fighting and building a home for himself and others like him. He mastered the use of "Vivard-type combat", an art of using both a spear and a sword in combat. He takes a large amount of joy in fighting worthy opponents after his long life of fighting weaker ones, a fight he has always wanted. Believes heavily on the given word of a person and without it they are nothing.

Hapir Kurosh: Once a divine blacksmith. In his seething hatred, his soul becomes corrupted which turns him into a devil of bloodlust and resentment, jealous of another. In his later life, he attempted to atone for his sins by hiding himself away and helping those that need it, but would loose himself in the end.

The Greater Dragon **** fought with the Gods **** and ****. In the course of their war, **Dragon** inflicted grievous injuries upon the pair, forcing them to fall back but he himself was wounded. He near-succumbed to his wounds as he crashed within a nearby lake. His blood saturated the water, giving it unique properties that soon spread throughout the area and into the local humans. He soon recovered by was injured, preventing him from leaving without risk of death from hunters.

Since he couldn't leave, he conjured his magic and created a pocket dimension for himself to live and recover as much of his strength he could.

Belam Kabuta is a general of the Kurnesh military. He is an old warrior who is dedicated to fighting for his nation. He possesses an enchanted sword capable of manifesting the elements around it.

The Kurnesh Royal Guard is comprised of the deadliest warriors within the nation of Kurnesh and acts as the vanguard to their main military at times. To assist in their campaigns, they are equipped with the best weaponry and armour that the government can provide, including the use of firearms that are not common.

Often before invasion, the Kurnesh military sends ahead spies to infiltrate their targets in as much locations as possible. Once their assault is launched, the spies act and sabotage or assassinate their pre-determined targets. Common strategies is by using local bandits or traitors to eliminate any potential threats (supporters, generals, lieutenants)and removing any counter agents from their path. A single KRG is typically worth 5-6 other warriors from most other armies. Despite any warrior history, high-ranking members are not allowed to engage in combat.

Imperial Knights are a group of warriors sworn to House Canis. Each of them are gifted weapons that come from divine source that Erin Canis came across during his travels.
 * Kurgar Korus: A defender of his lord's castle, he defenders the main entrance and pathway to it. He is a member of House Korus.
 * Dimta Korus: Defends the living quarters of his master and his family.
 * Mulepin Jersal: Protects the primary food storage facility from interference.
 * Swordmaster Resun
 * Swordmaster Azutuk

Jedrek Medwin is the leader of House Canis' cavalry and an extremely deadly warrior on and off horseback.

Aluga Janick: Killed by Erin Canis when he marched his army to claim Janick's land. He used his lands to gather an army and the local resources to launch an attack on the neighbouring kingdoms.

Order of Kyner - This is an organization dedicated to ensuring that mortals were kept safe from the dangerous of magical creatures that preyed on them. The order itself is split between the higher and lower warriors. The higher warriors were those that were extremely skilled in the ways of combat, whereas the lower warriors can be seen as the average soldier from an army with no special features but support the highers.

Tremudall - A gathering of tribes that worshipped the God of the Woods ****. They considered the forest they lived next to as sacred. They have a strong connection to nature as they have shamans capable of effectively communicating with animals and calling for their aid.

Senedal Knights - Considered heavy units in combat, the Senedal Knights fight against larger and more powerful foes that regular units can not combat.

Red Knights - Human warriors destined to die on the battlefield, the Red Knights have been blessed with the strength and skill by the gods themselves so they might do battle against their foes.

Lasras Knights - These knights are those who guard the cities of the kingdom from those who may seek it or its residents harm. Trained to counter exceptional warriors as they are highly disciplined, capable of tearing through most foes. Those that wear green capes are their lieutenants and many came from noble families. They each possess the blessed weapons that can effect most supernatural creatures and monsters.

Avengard - An Order of Warriors created by the religious leader of the kingdom. They were born out of the desire to thin the ranks of noble and royal bloodlines by sending them out to die in pointless quests.
 * Fyrs Anad - Lord of Fire, Fyrs fights as a wild animal flashing out at those who cornered him, few can survive his flashes and flaming great axe
 * Achia Darana - Lady of Frost, she is a royal and a demigoddess protected by Fyrs Anad. Despite her own protector, she is a capable fighting and highly manoeuvrable.

Aethric Kingdom
 * Infantry are the backbone of the Aethric army, composed of loyal warriors.
 * Royal Solders are the highly-trained officers of the Aethric army. They are found in pairs to co-ordinate their manoeuvring.
 * Relics are arcane energy that has been infused into armour and follow the commands of those who hold the appropriate device
 * Swordsmen are elite warriors who take command in remote regions. Their equipment is made for functionality as they come from common people rather than nobility.