Samargid

Samargid is a small coalition of island nations in the northeastern region of Arkain. As their home is mostly void of natural resources that can be found abundant on the mainland, Samarine raiders frequently raided settlements with little defences and brought them back, along with slaves.

History
The first arrivals within the Samargid Isle were various creatures, each were either brought by other beings or were native themselves. The abundance of ice and temperature mixed with magical energy led to the creation of several cold-based creatures and new variations on existing ones.

With the arrival of several nomadic humans and their gods/deities, they made significant inroads in regards to survival within this area. Due to the efforts of their spellcasters and prayers to the gods, they soon managed to slowly transform the landscape and make it more hospitable to themselves. As more humans populated the isle, they quickly pushed the native creatures back into the deepest and coldest regions or to leave the isle altogether.

Their isolation from each other and their environment soon led to the establishment of a clan-based society.

Settlements

 * Ceution
 * Nalize
 * Cinces
 * Listaly
 * Triansk
 * Eclastor
 * Streleigh

Politics
Samargid have no official government, they are instead divided into dozens of territories that are governed by individual clans, each with their own smaller vassal clans. These clans are headed by chieftains who often lead from the front during raids on the mainland and are advised by the lesser chieftains from their subservient clans.

Culture
Within Samargid's society, a person's social status is denoted through body markings and tattoos that depict images or the symbols of certain gods. Jewellery is often worn by both men and woman who publicly show their beliefs. Natural Order Gods, any who represent the universe.

They have a traders economy, exchanging items one might find interest rather than a set currency like coins. Only those who leave the isles to trade with the outside world are the ones who keep any form of actual currency. Their proximity to Erdyn Elves has led to a peaceful relationship between the two as they often trade resources with them in exchange for no raids.