Aborh

Aborh is an Esheren God of Knowledge, Mysteries, and Wisdom. He is the Lord of Yartam and a highly venerated god among scholars,researches, and spellcasters. Despite his lesser political status among the Esheren Gods, Aborh is generally considered the most powerful.

Personality
Aborh personifies his sphere of influence in that he seeks to collect and catalogue all forms of knowledge and share it with others when necessary. While he usually avoids bloodshed in his pursuits, he has no problem using violence when he has no other choice, often utilizing his abilities to devastate those who stand before him. Aborh is frequently found lost among his books researching new lore. Although he does not often met with others personally, instead he sends emissaries and attendants and only when he considers an item or piece information important enough does he leave his keep.

Powers & Abilities

 * Immense Power: As a god, Aborh possesses an incredible amount of strength and other physical qualities that surpass that of others. Because he is one of the older gods, he is one of the most powerful of the gods, surpassing other in magical potential, strength, and durability. He can gift portions of his power to other, either granting new ones or enhancing them if they already had it.
 * Immortality: Aborh is immortal, as such, he is immune to nearly all forms of disease and has the potential to live forever unless killed. As a god, he can only be killed through sufficiently powerful divine magic.
 * Magic: As a God of Knowledge, Aborh has dedicated himself in learning all there is to know about the properties and uses of magic. He can grant others with the needed knowledge to perform other forms of magic that they have never used before, or the other way around.

Weaknesses

 * Divinity: Aborh can be injured or killed through sufficient application of divine magic, whether it is another god or an object that has been imbued with it.
 * Higher Beings: He can be injured or killed by other gods or other creatures such as dragons or other entities near his level of power.